Even the most hardened
watch their steps in Baldur's Gate, where lives
hold prices in copper and greed proves deadlier
than dragon fire. Baldur's Gate has a reputation
for being a rough place, where crime
and opportunity walk hand in hand, and
where anything can be bought, sold, or seized
at swordpoint. If something can be given
a price, it's for sale somewhere in Baldur's
Gate. Drugs and poisons sit on shelves alongside
tinctures and remedies. Trade goods from Chult,
mechanical wonders from Neverwinter, tomes of magic
from Calimshan, and the most believable counterfeits of
each can all be found in the city's stalls.
The Flaming Fist, a mercenary company paid for
by the city, protects residents without the barest hint
of civil delicacy. The Watch, the guardian force of the
wealthy Upper City, exists only to serve the patriarsthe
city's detached upper class. Meanwhile, crime flourishes
under the control of the Guild, which oversees
almost every organized criminal act, from dockside
gambling rings to blackmail at patr iar garden parties.
Either under the Guild's auspices or in defiance of them,
those who cut purses or throats make a decent living in
the city, their talents traded as briskly - and often just as
openly - as those of any other professional.
For all its shadows and dark dealings, Baldur's Gate is
not without its lights. Some residents earnestly seek to
make the city a safer place by banding together to make
their own sort of imperfect but effective justice
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