Showing posts with label 2. Elturel Has Fallen. Show all posts
Showing posts with label 2. Elturel Has Fallen. Show all posts

Thursday, 19 March 2020

Session 16

Escaping the Siege!
PCs (lvl 6): Martin, Morazur, Narash, Ozzy, Theridhas

The party leaves the Cemetery to return to the High Hall Cathedral; on their way they must face more of the undead plaguing the city.

When they arrive at destination, the acolyte Pherria suggests to perform a ritual to remove the magical helmet that is vexing Duke Ravenguard. While the ritual is performed, a pair of will-o-wisps suddenly appear to harrass the PCs. The party manages to destroy these creatures and successfully complete the ritual.

When the duke comes to his senses, he shares the visions he received during his contact with the Helm. He saw a Hellrider, Yael, planting an angelic sword in the ground of Avernus, and then Lulu the hollyphant summoning an alabaster tower around it.

Lulu suddenly recalls the event, and also remembers a couple of "bird-men" that helped her while she was in Avernus. She also remembers where to find them, at a fort more or less 10 miles from Elturel's current location.

Realizing the importance of retrieving the sword, Duke Ravenguard charges the party to travel to Avernus, and find the weapon. The party readily accepts, and they begin to make plans to leave the floating city of Elturel.

They resolve to build a number of "gliders", they gather what materials they can, build the contraptions, and jump off the doomed city. They manage to avoid a few flying devils, and safely land on the ground of Avernus. Their travels across Hell have only just begun.

Tuesday, 10 March 2020

Session 15

Ulder Ravengard
PCs (lvl 6): Martin, Morazur, Narash, Ozzy, Theridhas

Outside of the chapel, the PCs activate the holy power of the columns holding the patio. They begin to emanate radiant energy, but this also has the effect of releasing the shadowy undead hiding in the columns. the PCs destroy these undead, and enter the chapel.

Inside they are confronted by another group of minotaur skeletons. Having defeated these monsters, they do what they can to restore the holyness of the chapel, and they're rewarded with a magical warhammer that takes form from thin air.

They reach a room guarded by two mercenary yugoloth. While they're trying to persuade the fiends to let them pass, a group of demons comes charging from the stairs bringing to the catacombs. The yugoloths fight the demons and destroy them. Then the party takes advantage of the situation, killing the remaining yugoloth, and proceeding downstairs.

They explore the ossuaries, eventually reaching the Vault of Ascendance, where they find Duke Ulder Ravenguard clutching at a golden helm on his head as if trying to claw it off. The PCs realize that is the Helm of Torm's Sight, the magical artifact the duke was looking for.

The PCs try to help the duke remove the helm, without success. The duke remains locked in some sort of internal struggle between Abyssal and Celestial voices trying to take control of him. While this happens, from a nearby portal three minotaurs, servants of the demon lord Baphomet, come charging in. The PCs defeat these creatures, and then they decide to leave the chapel together with the duke. Maybe back at the High Hall they will be able to find assistance.

Thursday, 27 February 2020

Session 14

PCs (lvl 6): Martin, Morazur, Narash, Theridhas

Before leaving the High Hall, the party destroys one last group of devils that had desecrated a holy altar. They also find a few more remaining survivors, and finally, with the belssing of the priesthood of Torm, they leave the Cathedral. Their next destination is the Cemetery, where they hope to find Duke Ravengard.

Back on the streets, they witness once again the destruction taking place in the city. As devils and demons fight for the souls of Elturel, the party must contend with hordes of undead infesting the buildings.

When they finally reach the Cemetery, they notice more undead roaming the grounds. Hulking minotaur skeletons block their passage to the Chapel. The PCs fight and destroy these monsters.

Thursday, 20 February 2020

Session 13

PCs (lvl 5): Martin, Morazur, Narash, Ozzy, Theridhas

The party enters the High Hall cathedral, where they fight several bands of devils infesting the defiled temple. They also rescue the dwarf Morazur from his fiendish jailors. The dwarven cleric joins the party in their fight for the salvation of Elturel.

When they manage to access the catacombs of the cathedral, they find more than a hundred refuges hiding in the underground levels. There they speak with one of the surviving priests of Torm, still holding the Creed Resolute, the holy tome containing the Oath of every citizen of Elturel to protect the city with their body and souls.

Narash and Ozzy swear by the Creed Resolute to save the city, binding their fates to that of the city. They're rewarded by a surge of holy power that heals their many wounds, and makes them stronger.

From the gathered refugees the PCs learn that Duke Ravengard has taken a unit of guards to the Cemetery, where he hopes to find a holy artifact to help him in his fight against the devils. With no time to lose, the party gets ready to go to the Cemetery.

Tuesday, 11 February 2020

Session 12

The High Hall of Elturel
PCs (lvl 5): Martin, Narash, Ozzy, Sylran, Theridhas

The party arrives at one of the bridges connecting the two floating halves of Elturel. The bridge is guarded by devils. The party destroy the fiends and proceed.

Not long after they meet a vrock demon with an existential crisis. Martin depresses him even further, and persuades him to take a dive into the river Styx.

The PCs come upon a corpse still clutching a silver longsword. When they approach to retrieve the weapon, the cadaver explodes, wounding Ozzy. The eplosion also attracts the attention of a Narzugon devil mounted on a Nightmare. Even though the powerful creature is fully aware of the party's presence, for unknown reasons it decides to leave them alone.

The party finally reaches the High Hall, or in any case what's left of it. They rapidly destroy the two hell hounds guarding the main doors, and make their entrance.

Thursday, 6 February 2020

Session 11

Elturel in Hell
PCs (lvl 5): Martin, Narash, Ozwald, Sylran, Theridhas

Sylvira sends the party to her fellow archmage Traxigor, a sentient otter living in a flying tower 20 miles from Candlekeep.

Traxigor is currently taking care of Lulu the hollyphant, a creature claiming to once have been Zariel's friend, when the archdevil was still a holy angel. Lulu joins the party, hoping to meet her long lost friend.

Traxigor casts the plane shift spell and sends the PCs to Elturel. The city is now hovering above the River Styx in Hell, slowly being pulled to the dark waters by magical chains. Legions of devils are fighting on the shores of the Styx againsts hordes of demons set on stealing Elturel for themselves. In the dark red sky, an ominous sphere of negative energy, a corrupted Companion, shoots lighting down on the city, destroying buildings and sending tremors running on the streets.

The party explores the city, here and there fighting devils and demons, and rescuing several citizens of Elturel coming out of their hiding places. From the they learn that Duke Ravengard from Baldur's Gate is gathering able bodies to the High Hall, where he hopes to organize the defenses of Elturel. With the rescued citizens in tow, the PCs make their way to the High Hall.