Sunday, 29 March 2020

Session 18

Haruman's Hill
PCs (lvl 7): Martin, Morazur, Ozzie, Theridhas

Inside Lulu's dreams, the party must face several different dream-scenarios in order to unlock the hollyphant missing memories. During the ordeal, they also manage to look upon Zariel's form before she fell from grace.

When the dream ends, Lulu looks confident enough to guide the party on the next leg of their journey. Mad Maggie, satisfied with the PCs' conduct so far, gives them two infernal vehicles and a few soul coins to get them going. 

The party leaves Fort Knucklebone, guided by Lulu's newfound memories. Not far from the fort they're attacked by a band of marauders led by Raggadragga the wereboar. The marauders ride a fearsome Demon Grinder! The PCs face the villains head-on, defeating the creatures and stealing their vehicle.

After a few more hours of travel, the party reaches Haruman's Hill, a desolate place filled with iron trees, upon which the souls of former Hellriders are impaled. The souls are constantly tortured by a flock of stirges sucking their blood, only to deliver it to another lost soul at the top of the hill.

Thursday, 26 March 2020

Session 17

Avernus
PCs (lvl 7): Martin, Morazur, Narash, Ozzie, Theridhas

The PCs face the extreme environment of Avernus, not only the hellish heat, but also the aura of evil surrounding them and slowly eroding at their sanity.

After a few hours of travel they reach Fort Knucklebone, the domain of Mad Maggie, a night hag with an obsessed with knowning more about Zariel. The redcap minions of Mad Maggie serve as both guards and "mechanics" to repair the Infernal Vehicles parked in the compound.

In the fort the PCs meet with Chukka and Clank, two kenku with a connection with Lulu. Unfortunately Lulu's amnesia and the inabiltiy of the kenku to communicate clearly makes it difficult to acquire useful information.

The party wanders the fort, interacting with several of Mad Maggie's minions, amond them Mickey the flesh golem, Barnabas the flameskull, and Pins & Needles, a couple of mischievious imps. The PCs make themselves useful, and earn the gratitude of the hag. 

When she finds out more about the connection between Zariel and Lulu, she proposes to perform a mgical ritual to "connect" with with Lulu's mind, so that she may access her memories. Noticing the party's concern, she reassures them they will be able to "travel" with her in Lulu's psyche to keep an eye on things. 

In great need of more information, the PCs agree. As they all join hands with the hag, the old crone begins the ritual. After a few minutes of chanting, they find themselves in Lulu's dreams.

Thursday, 19 March 2020

Session 16

Escaping the Siege!
PCs (lvl 6): Martin, Morazur, Narash, Ozzy, Theridhas

The party leaves the Cemetery to return to the High Hall Cathedral; on their way they must face more of the undead plaguing the city.

When they arrive at destination, the acolyte Pherria suggests to perform a ritual to remove the magical helmet that is vexing Duke Ravenguard. While the ritual is performed, a pair of will-o-wisps suddenly appear to harrass the PCs. The party manages to destroy these creatures and successfully complete the ritual.

When the duke comes to his senses, he shares the visions he received during his contact with the Helm. He saw a Hellrider, Yael, planting an angelic sword in the ground of Avernus, and then Lulu the hollyphant summoning an alabaster tower around it.

Lulu suddenly recalls the event, and also remembers a couple of "bird-men" that helped her while she was in Avernus. She also remembers where to find them, at a fort more or less 10 miles from Elturel's current location.

Realizing the importance of retrieving the sword, Duke Ravenguard charges the party to travel to Avernus, and find the weapon. The party readily accepts, and they begin to make plans to leave the floating city of Elturel.

They resolve to build a number of "gliders", they gather what materials they can, build the contraptions, and jump off the doomed city. They manage to avoid a few flying devils, and safely land on the ground of Avernus. Their travels across Hell have only just begun.

Tuesday, 10 March 2020

Session 15

Ulder Ravengard
PCs (lvl 6): Martin, Morazur, Narash, Ozzy, Theridhas

Outside of the chapel, the PCs activate the holy power of the columns holding the patio. They begin to emanate radiant energy, but this also has the effect of releasing the shadowy undead hiding in the columns. the PCs destroy these undead, and enter the chapel.

Inside they are confronted by another group of minotaur skeletons. Having defeated these monsters, they do what they can to restore the holyness of the chapel, and they're rewarded with a magical warhammer that takes form from thin air.

They reach a room guarded by two mercenary yugoloth. While they're trying to persuade the fiends to let them pass, a group of demons comes charging from the stairs bringing to the catacombs. The yugoloths fight the demons and destroy them. Then the party takes advantage of the situation, killing the remaining yugoloth, and proceeding downstairs.

They explore the ossuaries, eventually reaching the Vault of Ascendance, where they find Duke Ulder Ravenguard clutching at a golden helm on his head as if trying to claw it off. The PCs realize that is the Helm of Torm's Sight, the magical artifact the duke was looking for.

The PCs try to help the duke remove the helm, without success. The duke remains locked in some sort of internal struggle between Abyssal and Celestial voices trying to take control of him. While this happens, from a nearby portal three minotaurs, servants of the demon lord Baphomet, come charging in. The PCs defeat these creatures, and then they decide to leave the chapel together with the duke. Maybe back at the High Hall they will be able to find assistance.